Friday, October 11, 2019
Walt Disney
The Magic of Walt Disney Jenna Weinstein February 18, 2011 US History 10H Mr. Diamond Period 3 Jenna Weinstein 2/18/11 U. S. History 10H Mr. Diamond Period 3 The Magic of Walt Disney Walt Disney is considered an icon of American pop culture and has made many contributions to the American entertainment industry. A self-made-man from the Midwest, he became an inspiration to all American children and adults. Hailing from the heart of America, he was very patriotic and contributed a great deal to our country in times of need. What was most likeable about Walt Disney was that he was relatable; he came to embody the American values of courage, determination, wholesomeness, innocence, imagination, and self-confidence. Although Walt Disney was influenced by the setting in which he grew up, he shaped the American pop culture and everyday life of virtually the entire twentieth century, and he supported our country in times of need; his legacy continues today. Walt Disney was born on December 5, 1901 in Chicago, Illinois, but his family moved soon after his birth. Although Walt Disney shaped most of twentieth century pop culture, he himself was influenced by his small midwestern hometown: Marceline, Missouri. Walt Disney only lived there for a few years as a child, but it still had a major impact on his life and career. It was a traditional, Midwestern town which made Disney just an average guy, relatable to any other typical American. This ordinary town lacked magical and fantastical features, which could have contributed to his craving for magic and fantasy later in life. He grew up around animals on a farm; so many of his early animations consisted of animals and rural themes. He used a lot of ââ¬Å"outhouseâ⬠and farm humor in his cartoons such as outhouse gags, goosing gags, bedpans, Johnny-pots, thinly disguised farts, and cow udders. Even though Disney grew up in a traditional American small-town, his childhood occurred during the onset of the decline of small-town America. Disney loved small-town America so much that he wanted to preserve and live by its values, such as self-determination and hard work, because they were fleeting so fast. Disney brought these values to everything he did in life and tried to encourage them in others. Walt Disneyââ¬â¢s first claim to fame was the animated character, Mickey Mouse. Disney created Mickey Mouse in 1928, and from the very moment Mickey hit the public eye he appealed to all Americans. Mickeyââ¬â¢s story of ââ¬Å"rags to richesâ⬠touched the hearts of many Americans and gave them inspiration to follow their dreams. He was memorable and loveable in that he was the stereotypical hero, coming out victorious in many difficult situations. His courage, strength, will, ingenuity, and faith in himself allowed ordinary Americans to relate to him, and brought hope to them in troubling times. Mickey played many different roles, so many different people could relate to him. Mickey was know all over the world, ââ¬â Michael Maus in Germany, Michel Souris in France, Miki Kuchi in Japan, Mikkel Mus in Denmark, and Miguel Ratunocito in Spain- and eventually became one of the most well known symbols in the entire world. Mickey Mouse helped bring the world a little closer together, and brought joy and courage to people in times of need. The Great Depression was one of the bleakest periods in American history, but it became a bit more enjoyable with a little help from Walt Disneyââ¬â¢s Mickey Mouse Club. The original purpose of this childrenââ¬â¢s club was to attract more young moviegoers with discounted ticket prices, and its first theater-based club meeting was on January 11, 1930 at the Fox Dome Theater in Ocean Park, California. It gave kids something fun to do during the depression. ââ¬Å"By 1932, there were already over a million boys and girls belonging to the Mickey Mouse clubs all over America. â⬠Local businesses benefitted from the club too: bakeries, ice cream shops, drug stores, and banks all donated prizes for the kids. The free goodies won the kidsââ¬â¢ hearts, and the local businesses gained a loyal customer base. The Mickey Mouse Club made kids feel like they were a part of something; at the start of every meeting the club members would recite an oath, and each club member received an ID card with the oath printed on it upon joining the club. Like the Boy Scouts, the Mickey Mouse Club taught kids how to be good and useful citizens, truthful, honorable, to follow their dreams, respect their elders, and take care of the aged, helpless, and smaller children. The Mickey Mouse club instilled values in the children of the depression, which were then carried through the rest of the century and helped make good citizens out of generations of children. Walt Disneyââ¬â¢s empire grew from a small ââ¬Å"studioâ⬠over a garage to a world famous corporation. Walt Disney Studios was built in 1939 in Burbank California, specifically for the animation process. As Disney Studios became more popular, they began selling products featuring Mickey Mouse, Donald Duck, and other familiar Disney cartoon characters. All of America was covered with Mickey Mouse wallpaper, dishware, cookie jars, ashtrays, salt and peppershakers, watches, clothes, wallets, pocketbooks, lunchboxes, and other household items. Mickey Mouse infiltrated every home and became a part of everyday life. Disney merchandise helped stimulate Americaââ¬â¢s economy during the Great Depression; people may have been short on cash, but they always had enough for Disney merchandise. Disney sold approximately twenty million dollars worth of merchandise from mid-1933 to mid-1934. Disney even saved several companies from going bankrupt during the depression. Ingerscroll-Waterbury got the license to sell Mickey Mouse watches, and Lionel Corporation got the license to sell Mickey and Minnie themed electric train toys. These companies were saved from bankruptcy because people could not resist buying anything Mickey Mouse-themed. In the 1950ââ¬â¢s the Mousecap was the primary symbol of Mickey Mouse pop culture. Children were proud to wear them and say that they were official members of the club. That decade Mickey ââ¬Å"appeared on five thousand different items, which had contributed a quarter of a billion dollars to the gross national product. Mickey Mouse became an authoritative figure in the merchandise world. Whatever companies Mickey Mouse endorsed, such as General Food, Standard Oil, National Biscuit Company, and National Dairy Products, consumers would always buy their products. Numerous of companies fought to get Mickey Mouse as their spokesperson. Liquor, cigarette, and pharmaceutical companies vied for Mickeyââ¬â¢s support, but Disney would not sponsor anything that went against Mickeyââ¬â¢s wholesome image. Mickey Mouse had a huge influence on the merchandise industry of the twentieth century, and in doing so Disney Studios extended its power to the economic and everyday part of American life. During World War II Walt Disney expanded his studios to play a role in American politics. After the attack on Pearl Harbor the U. S. government commissioned Disney Studios to create military training videos and propaganda films. Since Mickey Mouse was so popular the government thought they could make military training a little more enjoyable by employing Mickey Mouse and other Disney characters for the movies. Disney Studios became the first and only Hollywood studio the army took over, when 500 US army troops were stationed there. They stored repaired equipment in the soundstage and held ammunition in the sheds. President Franklin Roosevelt used Mickey Mouse as an international symbol of peace to improve the U. S. ââ¬â¢s Good Neighbor Policy; Walt Disney led a Goodwill Tour in South America in 1941 where a vast amount of kids who did not even speak English were eager to meet the creator of Mickey Mouse. Disney was also commissioned by the United States Treasury Department to create a film that would encourage people to pay their taxes. Mickey Mouse appeared as an Uncle Sam type figure and was the symbol of American patriotism during World War II. Mickey was the star of many U. S. nd Allied war posters and propaganda. He appeared on at least 35 home-front insignia designs created by Disney Studios, and he was the mascot for the Red Cross during the war. Disney and Mickey Mouse were such a big part of American culture and the war effort that ââ¬Å"the password for the Allies who stormed the beach at Normandy to crush the German army was ââ¬ËMickey Mouse. ââ¬â¢Ã¢â¬ Even people on t he Axis Powers looked to Mickey for inspiration during the war. Walt Disneyââ¬â¢s help in the war effort further incorporated Disney into the pop culture and everyday life of Americans. One of Walt Disneyââ¬â¢s greatest contributions to American pop culture was the amusement park, Disneyland, in Anaheim, California. With Disneyland Walt Disney changed the whole idea of an amusement park. It was not simply a park; it was a whole world; a full imaginative experience. Building Disneyland allowed Walt Disney to live out his imagination, and visiting Disneyland allowed every person to live out his or her wildest dreams. Disneyland appealed to everybody. The parkââ¬â¢s traditional turn-of-the-century American main street- Mainstreet USA- made everyone feel at home. Disney filled the park with iconic American images along with images that he had created such as Cinderella, Snow White, the Three Little Pigs, and Mickey and Minnie Mouse. Disneyland exemplified how much Walt Disney had influenced the imaginations of Americans by creating a certain psychological experience in the park; it was not too loud, crowded, or chaotic like other parks, and everything was soft, harmonious, and unthreatening. The park was also appealing in its cleanliness, the efficiency of the lines, the weather, and even the sound of the park. Disneyland manipulated people into being happy by bringing out the child in everyone, but people were fine with the fact that they were being manipulated because it was executed so well. Disneyland also provided a lesson in American heritage; it taught Americans to remember their roots and traditional post-war values before they go on to fulfill their dreams. Disneyland was also a reflection of Walt Disney himself. Walt Disney put every single one of his living fibers into his park. He micromanaged everything and obsessed over every little detail until it was perfect. His commitment to the quality of the park was one thing that made it so successful; he continuously improved the park, came up with new ideas, new angles, and new additions to make Disneyland more attractive. He felt like this park was another chance to create his fantasy world and make everything exactly how he wanted it. Disneyland portrayed Disneyââ¬â¢s sense of wish fulfillment, and life experiences and journey with the use of the different worlds of Disneyland. The images and different lands created in Disneyland could also be applied to the history and growth of America. Frontierland displayed traditional turn-of-the-century images and transported the guests back in time. Fantasyland allowed Americans to live out their wildest dreams and imagination. Adventureland depicted Americaââ¬â¢s desire for excitement and new experiences. Tomorrowland illustrated the promise of coming technological advances and Americaââ¬â¢s desire for progress. Disneyland was more than just an amusement park: it affected the lives of generations of people. Walt Disney had such a great effect on people because he embodied the idea of a true American. He represented the typical self-made, family man that people could look to and think if he can make it big, then so can I. Disney was simple, clean, moral, and innocent, and these qualities were infused into his animations and transmitted to people. His old-fashion values such as hard work, perseverance, generosity, and integrity emanated from everything he did and people were just drawn to him. These qualities and values gave people what they needed in troubling times: hope and the ability to believe in themselves. Disneyââ¬â¢s personality made him a beloved figure in millions of middle-class households, and he affected the lives of many Americans. Walt Disney died on December 16, 1966, but his legacy continued long after he was gone. In Disneyââ¬â¢s mind his greatest legacy would be his work with the Chouinard Art Institute in Los Angeles, California. Mrs. Nelbert Chouinard created the Chouinard Art Institute in 1921 with the belief that an art school was needed on the west coast of the United States. Disney had been interested in the Chouinard Institute since the 1930ââ¬â¢s and when Mrs. Chouinard fell ill could not take care of it anymore he took over the institute. Disney knew how difficult it was to get admitted to art school and become successful, so he wanted to help out aspiring artists as much as he could. He financed the school, expanded it, and eventually combined it with the Los Angeles Conservatory of Music and renamed it the California Institute of the Arts. Walt even said that CalArts would be what he is remembered for. Walt Disneyââ¬â¢s legacies continue to have an ongoing impact. Disneyââ¬â¢s brother, Roy, once said about Walt Disney, ââ¬Å"There is no way to replace Walt Disney. He was an extraordinary man. Perhaps there will never be another like him. â⬠He distracted people from the strife of the Great Depression, helped our country during World War II, and provided support afterwards. He taught children how to be responsible citizens, while still allowing them to have fun and follow their dreams. He reinforced traditional American values into the minds of Americans. He helped connect the cultures of the world through the use of an iconic cartoon image, while making American culture the most dominant. He recreated the idea of an amusement park and encouraged wish fulfillment. Most importantly he demonstrated how one could turn dreams into reality. Walt Disney inspired the live of millions of children and adults all over the world, and he is considered one of the most influential people of the twentieth century. Works Cited ââ¬Å"Art: Profound Mouse. â⬠Time, 15 May 1933 http://www. time. com/time/magazine/article/0,9171,745525-2,00. html (2 November 2010). Gabler, Neal. Walt Disney The Triumph of the American Imagination. New York: Random House, Inc. , 2006. Heide, Robert, and John Gilman. Mickey Mouse The Evolution, The Legend, The Phenomenon!. New York: Disney Enterprises, Inc. 2001. Press, Petra. A Cultural History of the United States Through the Decades The 1930s. San Diego: Lucent Books, Inc. , 1999. Schickel, Richard. The Disney Version The Life, Times, Art, and Commerce of Walt Disney. New York: Simon and Schuster, 1968. Watts, Steven. The Magic Kingdom Walt Disney and the American Way of Life. Boston: Houghton Mifflin Company, 1997. ââ¬â ââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬â [ 1 ]. Ibid. , 6. [ 2 ]. Robert Heide and John Gilman. Mickey Mouse The Evolution, The Legend, The Phenomenon. (New York: Disney Enterprises Inc. , 2001). 6. [ 3 ]. Ibid. , 9. [ 4 ]. Art: Profound Mouse,â⬠Time (1933). http://www. time/magazine/article/0,9171,745525-2,000. html (accessed November 2, 2010). [ 5 ]. Heide. 22. [ 6 ]. Petra Press. A Cultural History of the United States Through the Decades The 1930ââ¬â¢s. (San Diego: Lucent Books, 1999). 94. [ 7 ]. Heide. 22. [ 8 ]. ââ¬Å"Art: Profound Mouseâ⬠[ 9 ]. Heide. 86. [ 10 ]. Watts. 148. [ 11 ]. Ibid. , 148. [ 12 ]. Heide. 101. [ 13 ]. Ibid. , 103. [ 14 ]. Heide. 101. [ 15 ]. Ibid. , 103. [ 16 ]. Ibid. , 71. [ 17 ]. Watts. 228. [ 18 ]. Heide. 72. [ 19 ]. Watts. 231. [ 20 ]. Heide. 73. [ 21 ]. Ibid. , 77. [ 22 ]. Ibid. , 81. [ 23 ]. Ibid. , 76. [ 24 ]. Neal Gabler. Walt Disney The Triumph of the American Imagination. (New York: Random House Inc. , 2006). 632. [ 25 ]. Ibid. , 496. [ 26 ]. Ibid. , 497. [ 27 ]. Gabler. 498. [ 28 ]. Ibid. , 535. [ 29 ]. Ibid. , 499. [ 30 ]. Ibid. , 496. [ 31 ]. Watts. 390. [ 32 ]. Gabler. 492. [ 33 ]. Ibid. , 499. [ 34 ]. Watts. 393. [ 35 ]. Ibid. , 146. [ 36 ]. Richard Shickel. The Disney Version The Life, Times, Art, and Commerce of alt Disney. (New York: Simon and Schuster, 1968). 72. [ 37 ]. Watts. 146. [ 38 ]. Ibid. , 358. [ 39 ]. Gabler. 591-592. [ 40 ]. Ibid. , 631. [ 41 ]. Ibid. , 632. Walt disney Disney is one of the most recognized names in the world, but few know as much about the man behind the Magic Kingdom, not to mention the hundreds of animated cartoons countless feature films and endless toys that bear his name As the man of his time Walt Disney was an innovative animator and created the cartoon character Mickey Mouse that inspired children around the world. Coming up as a kid, Disney had four brothers and one sister.He lived most of his childhood in Marceline, Missouri were he began to start drawing as a kid Disney unlike most was an entrepreneur , as fast as he could draw he would sell his paintings and his pictures o the neighbors and family friends. When Disney was 16 he dropped out of high school to Join the army, but was rejected for being underage. Instead, he Joined the red-cross and was sent to France for a year.Soon after returning from France his brother Roy got him a Job at the Pesman-Rubin art studio where he made commercials based on cutout animation. In the late 1930s and early 1940s were tough times for American businesses. Disney made it through the Great Depression and World War II by dedicating much of his new studio to producing health, education and propaganda films for the U. S. government. It also produced short comedies aimed at boosting national morale. To raise additional money Disney took his operation public in 1940.He would win 26 Oscars over the course of his career, the most awards given to any individual. During the next few years, Goofy- Donald Duck and several other memorable characters Joined Mickey. But Disney believed the future of company was in feature-length films, and released Snow White and the Seven Dwarfs in 1937. It was the first feature-length animated movie to be produced in Technicolor, and cost nearly $1. 5 million to make an unheard of amount in Depression-era America. Walt Disney The Magic of Walt Disney Jenna Weinstein February 18, 2011 US History 10H Mr. Diamond Period 3 Jenna Weinstein 2/18/11 U. S. History 10H Mr. Diamond Period 3 The Magic of Walt Disney Walt Disney is considered an icon of American pop culture and has made many contributions to the American entertainment industry. A self-made-man from the Midwest, he became an inspiration to all American children and adults. Hailing from the heart of America, he was very patriotic and contributed a great deal to our country in times of need. What was most likeable about Walt Disney was that he was relatable; he came to embody the American values of courage, determination, wholesomeness, innocence, imagination, and self-confidence. Although Walt Disney was influenced by the setting in which he grew up, he shaped the American pop culture and everyday life of virtually the entire twentieth century, and he supported our country in times of need; his legacy continues today. Walt Disney was born on December 5, 1901 in Chicago, Illinois, but his family moved soon after his birth. Although Walt Disney shaped most of twentieth century pop culture, he himself was influenced by his small midwestern hometown: Marceline, Missouri. Walt Disney only lived there for a few years as a child, but it still had a major impact on his life and career. It was a traditional, Midwestern town which made Disney just an average guy, relatable to any other typical American. This ordinary town lacked magical and fantastical features, which could have contributed to his craving for magic and fantasy later in life. He grew up around animals on a farm; so many of his early animations consisted of animals and rural themes. He used a lot of ââ¬Å"outhouseâ⬠and farm humor in his cartoons such as outhouse gags, goosing gags, bedpans, Johnny-pots, thinly disguised farts, and cow udders. Even though Disney grew up in a traditional American small-town, his childhood occurred during the onset of the decline of small-town America. Disney loved small-town America so much that he wanted to preserve and live by its values, such as self-determination and hard work, because they were fleeting so fast. Disney brought these values to everything he did in life and tried to encourage them in others. Walt Disneyââ¬â¢s first claim to fame was the animated character, Mickey Mouse. Disney created Mickey Mouse in 1928, and from the very moment Mickey hit the public eye he appealed to all Americans. Mickeyââ¬â¢s story of ââ¬Å"rags to richesâ⬠touched the hearts of many Americans and gave them inspiration to follow their dreams. He was memorable and loveable in that he was the stereotypical hero, coming out victorious in many difficult situations. His courage, strength, will, ingenuity, and faith in himself allowed ordinary Americans to relate to him, and brought hope to them in troubling times. Mickey played many different roles, so many different people could relate to him. Mickey was know all over the world, ââ¬â Michael Maus in Germany, Michel Souris in France, Miki Kuchi in Japan, Mikkel Mus in Denmark, and Miguel Ratunocito in Spain- and eventually became one of the most well known symbols in the entire world. Mickey Mouse helped bring the world a little closer together, and brought joy and courage to people in times of need. The Great Depression was one of the bleakest periods in American history, but it became a bit more enjoyable with a little help from Walt Disneyââ¬â¢s Mickey Mouse Club. The original purpose of this childrenââ¬â¢s club was to attract more young moviegoers with discounted ticket prices, and its first theater-based club meeting was on January 11, 1930 at the Fox Dome Theater in Ocean Park, California. It gave kids something fun to do during the depression. ââ¬Å"By 1932, there were already over a million boys and girls belonging to the Mickey Mouse clubs all over America. â⬠Local businesses benefitted from the club too: bakeries, ice cream shops, drug stores, and banks all donated prizes for the kids. The free goodies won the kidsââ¬â¢ hearts, and the local businesses gained a loyal customer base. The Mickey Mouse Club made kids feel like they were a part of something; at the start of every meeting the club members would recite an oath, and each club member received an ID card with the oath printed on it upon joining the club. Like the Boy Scouts, the Mickey Mouse Club taught kids how to be good and useful citizens, truthful, honorable, to follow their dreams, respect their elders, and take care of the aged, helpless, and smaller children. The Mickey Mouse club instilled values in the children of the depression, which were then carried through the rest of the century and helped make good citizens out of generations of children. Walt Disneyââ¬â¢s empire grew from a small ââ¬Å"studioâ⬠over a garage to a world famous corporation. Walt Disney Studios was built in 1939 in Burbank California, specifically for the animation process. As Disney Studios became more popular, they began selling products featuring Mickey Mouse, Donald Duck, and other familiar Disney cartoon characters. All of America was covered with Mickey Mouse wallpaper, dishware, cookie jars, ashtrays, salt and peppershakers, watches, clothes, wallets, pocketbooks, lunchboxes, and other household items. Mickey Mouse infiltrated every home and became a part of everyday life. Disney merchandise helped stimulate Americaââ¬â¢s economy during the Great Depression; people may have been short on cash, but they always had enough for Disney merchandise. Disney sold approximately twenty million dollars worth of merchandise from mid-1933 to mid-1934. Disney even saved several companies from going bankrupt during the depression. Ingerscroll-Waterbury got the license to sell Mickey Mouse watches, and Lionel Corporation got the license to sell Mickey and Minnie themed electric train toys. These companies were saved from bankruptcy because people could not resist buying anything Mickey Mouse-themed. In the 1950ââ¬â¢s the Mousecap was the primary symbol of Mickey Mouse pop culture. Children were proud to wear them and say that they were official members of the club. That decade Mickey ââ¬Å"appeared on five thousand different items, which had contributed a quarter of a billion dollars to the gross national product. Mickey Mouse became an authoritative figure in the merchandise world. Whatever companies Mickey Mouse endorsed, such as General Food, Standard Oil, National Biscuit Company, and National Dairy Products, consumers would always buy their products. Numerous of companies fought to get Mickey Mouse as their spokesperson. Liquor, cigarette, and pharmaceutical companies vied for Mickeyââ¬â¢s support, but Disney would not sponsor anything that went against Mickeyââ¬â¢s wholesome image. Mickey Mouse had a huge influence on the merchandise industry of the twentieth century, and in doing so Disney Studios extended its power to the economic and everyday part of American life. During World War II Walt Disney expanded his studios to play a role in American politics. After the attack on Pearl Harbor the U. S. government commissioned Disney Studios to create military training videos and propaganda films. Since Mickey Mouse was so popular the government thought they could make military training a little more enjoyable by employing Mickey Mouse and other Disney characters for the movies. Disney Studios became the first and only Hollywood studio the army took over, when 500 US army troops were stationed there. They stored repaired equipment in the soundstage and held ammunition in the sheds. President Franklin Roosevelt used Mickey Mouse as an international symbol of peace to improve the U. S. ââ¬â¢s Good Neighbor Policy; Walt Disney led a Goodwill Tour in South America in 1941 where a vast amount of kids who did not even speak English were eager to meet the creator of Mickey Mouse. Disney was also commissioned by the United States Treasury Department to create a film that would encourage people to pay their taxes. Mickey Mouse appeared as an Uncle Sam type figure and was the symbol of American patriotism during World War II. Mickey was the star of many U. S. nd Allied war posters and propaganda. He appeared on at least 35 home-front insignia designs created by Disney Studios, and he was the mascot for the Red Cross during the war. Disney and Mickey Mouse were such a big part of American culture and the war effort that ââ¬Å"the password for the Allies who stormed the beach at Normandy to crush the German army was ââ¬ËMickey Mouse. ââ¬â¢Ã¢â¬ Even people on t he Axis Powers looked to Mickey for inspiration during the war. Walt Disneyââ¬â¢s help in the war effort further incorporated Disney into the pop culture and everyday life of Americans. One of Walt Disneyââ¬â¢s greatest contributions to American pop culture was the amusement park, Disneyland, in Anaheim, California. With Disneyland Walt Disney changed the whole idea of an amusement park. It was not simply a park; it was a whole world; a full imaginative experience. Building Disneyland allowed Walt Disney to live out his imagination, and visiting Disneyland allowed every person to live out his or her wildest dreams. Disneyland appealed to everybody. The parkââ¬â¢s traditional turn-of-the-century American main street- Mainstreet USA- made everyone feel at home. Disney filled the park with iconic American images along with images that he had created such as Cinderella, Snow White, the Three Little Pigs, and Mickey and Minnie Mouse. Disneyland exemplified how much Walt Disney had influenced the imaginations of Americans by creating a certain psychological experience in the park; it was not too loud, crowded, or chaotic like other parks, and everything was soft, harmonious, and unthreatening. The park was also appealing in its cleanliness, the efficiency of the lines, the weather, and even the sound of the park. Disneyland manipulated people into being happy by bringing out the child in everyone, but people were fine with the fact that they were being manipulated because it was executed so well. Disneyland also provided a lesson in American heritage; it taught Americans to remember their roots and traditional post-war values before they go on to fulfill their dreams. Disneyland was also a reflection of Walt Disney himself. Walt Disney put every single one of his living fibers into his park. He micromanaged everything and obsessed over every little detail until it was perfect. His commitment to the quality of the park was one thing that made it so successful; he continuously improved the park, came up with new ideas, new angles, and new additions to make Disneyland more attractive. He felt like this park was another chance to create his fantasy world and make everything exactly how he wanted it. Disneyland portrayed Disneyââ¬â¢s sense of wish fulfillment, and life experiences and journey with the use of the different worlds of Disneyland. The images and different lands created in Disneyland could also be applied to the history and growth of America. Frontierland displayed traditional turn-of-the-century images and transported the guests back in time. Fantasyland allowed Americans to live out their wildest dreams and imagination. Adventureland depicted Americaââ¬â¢s desire for excitement and new experiences. Tomorrowland illustrated the promise of coming technological advances and Americaââ¬â¢s desire for progress. Disneyland was more than just an amusement park: it affected the lives of generations of people. Walt Disney had such a great effect on people because he embodied the idea of a true American. He represented the typical self-made, family man that people could look to and think if he can make it big, then so can I. Disney was simple, clean, moral, and innocent, and these qualities were infused into his animations and transmitted to people. His old-fashion values such as hard work, perseverance, generosity, and integrity emanated from everything he did and people were just drawn to him. These qualities and values gave people what they needed in troubling times: hope and the ability to believe in themselves. Disneyââ¬â¢s personality made him a beloved figure in millions of middle-class households, and he affected the lives of many Americans. Walt Disney died on December 16, 1966, but his legacy continued long after he was gone. In Disneyââ¬â¢s mind his greatest legacy would be his work with the Chouinard Art Institute in Los Angeles, California. Mrs. Nelbert Chouinard created the Chouinard Art Institute in 1921 with the belief that an art school was needed on the west coast of the United States. Disney had been interested in the Chouinard Institute since the 1930ââ¬â¢s and when Mrs. Chouinard fell ill could not take care of it anymore he took over the institute. Disney knew how difficult it was to get admitted to art school and become successful, so he wanted to help out aspiring artists as much as he could. He financed the school, expanded it, and eventually combined it with the Los Angeles Conservatory of Music and renamed it the California Institute of the Arts. Walt even said that CalArts would be what he is remembered for. Walt Disneyââ¬â¢s legacies continue to have an ongoing impact. Disneyââ¬â¢s brother, Roy, once said about Walt Disney, ââ¬Å"There is no way to replace Walt Disney. He was an extraordinary man. Perhaps there will never be another like him. â⬠He distracted people from the strife of the Great Depression, helped our country during World War II, and provided support afterwards. He taught children how to be responsible citizens, while still allowing them to have fun and follow their dreams. He reinforced traditional American values into the minds of Americans. He helped connect the cultures of the world through the use of an iconic cartoon image, while making American culture the most dominant. He recreated the idea of an amusement park and encouraged wish fulfillment. Most importantly he demonstrated how one could turn dreams into reality. Walt Disney inspired the live of millions of children and adults all over the world, and he is considered one of the most influential people of the twentieth century. Works Cited ââ¬Å"Art: Profound Mouse. â⬠Time, 15 May 1933 http://www. time. com/time/magazine/article/0,9171,745525-2,00. html (2 November 2010). Gabler, Neal. Walt Disney The Triumph of the American Imagination. New York: Random House, Inc. , 2006. Heide, Robert, and John Gilman. Mickey Mouse The Evolution, The Legend, The Phenomenon!. New York: Disney Enterprises, Inc. 2001. Press, Petra. A Cultural History of the United States Through the Decades The 1930s. San Diego: Lucent Books, Inc. , 1999. Schickel, Richard. The Disney Version The Life, Times, Art, and Commerce of Walt Disney. New York: Simon and Schuster, 1968. Watts, Steven. The Magic Kingdom Walt Disney and the American Way of Life. Boston: Houghton Mifflin Company, 1997. ââ¬â ââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬â [ 1 ]. Ibid. , 6. [ 2 ]. Robert Heide and John Gilman. Mickey Mouse The Evolution, The Legend, The Phenomenon. (New York: Disney Enterprises Inc. , 2001). 6. [ 3 ]. Ibid. , 9. [ 4 ]. Art: Profound Mouse,â⬠Time (1933). http://www. time/magazine/article/0,9171,745525-2,000. html (accessed November 2, 2010). [ 5 ]. Heide. 22. [ 6 ]. Petra Press. A Cultural History of the United States Through the Decades The 1930ââ¬â¢s. (San Diego: Lucent Books, 1999). 94. [ 7 ]. Heide. 22. [ 8 ]. ââ¬Å"Art: Profound Mouseâ⬠[ 9 ]. Heide. 86. [ 10 ]. Watts. 148. [ 11 ]. Ibid. , 148. [ 12 ]. Heide. 101. [ 13 ]. Ibid. , 103. [ 14 ]. Heide. 101. [ 15 ]. Ibid. , 103. [ 16 ]. Ibid. , 71. [ 17 ]. Watts. 228. [ 18 ]. Heide. 72. [ 19 ]. Watts. 231. [ 20 ]. Heide. 73. [ 21 ]. Ibid. , 77. [ 22 ]. Ibid. , 81. [ 23 ]. Ibid. , 76. [ 24 ]. Neal Gabler. Walt Disney The Triumph of the American Imagination. (New York: Random House Inc. , 2006). 632. [ 25 ]. Ibid. , 496. [ 26 ]. Ibid. , 497. [ 27 ]. Gabler. 498. [ 28 ]. Ibid. , 535. [ 29 ]. Ibid. , 499. [ 30 ]. Ibid. , 496. [ 31 ]. Watts. 390. [ 32 ]. Gabler. 492. [ 33 ]. Ibid. , 499. [ 34 ]. Watts. 393. [ 35 ]. Ibid. , 146. [ 36 ]. Richard Shickel. The Disney Version The Life, Times, Art, and Commerce of alt Disney. (New York: Simon and Schuster, 1968). 72. [ 37 ]. Watts. 146. [ 38 ]. Ibid. , 358. [ 39 ]. Gabler. 591-592. [ 40 ]. Ibid. , 631. [ 41 ]. Ibid. , 632. Walt disney Time Series Forecasting Introduction: The Walt Disney Company is known to be the worlds most admired entertainment company. It has recently decided to open up a new Paxar themed park in California. In order to do so, the company will need to assure their bank that It Is capable of paying back loans In the future as well as reassuring owners and Investors that they will not lose any money In the future.In order for Walt Disney to carry on with their plan, they need to be able to show their banks, owners and investors a model to predict future values based on historical values. How lucky for them that a group of highly trained time series forecasters are available for a top-dollar price! The group of analysts will decide on a few methods to enter in their data and then determine which technique works best with the corresponding data. They will base their decision by determining which method has the least amount of error as well as the most dependability.With a company this large and a lot at stake, it is crucial for the results to be as efficient as possible so that the proper decisions can be made to follow. The ingenious analysts will use historical data from the past eight years (31 raters) to determine the revenue of the thirty-second quarter. The forecasting will help banks determine whether It is a good Idea to support Walt Disney with a loan. In Dalton, forecasting for the thirty-second quarter will give Important Information can prepare and make plans.Data: The company's historical data involving revenue was collected from the past eight years, a total of thirty-one quarters, from the years 2005 to 2012. Our dependent variable (the variable being predicted) is revenue and our independent variable (used to assess the value of the dependent variable) is time. Revenue was measured in millions and time was measured in quarter periods. Thirty-one observations were included in the dataset in order to receive effective forecasting results.Our source of data was collected from the Walt Disney quarterly earnings report, which is accessible through the following link: http://telecommunications. Com/investors/ financial-information/earnings. Preliminary Analysis When observing the scatter plot above, we look for whether our data is stationary, meaning that it has no trend or seasonality, whether the data shows a consistent rend, or whether the data shows both a trend and seasonality. Using Disney's historical data from the past eight years we determined that there is a slight upward trend from looking at the scatter plots.When forecasting for a positive or negative trend with no seasonal patterns, the Regression method is the technique that works best. In our data set, the variable being predicted is revenue (dependent variable) and time (independent variable) is used to estimate the value of revenue. Plotting these variables allows for us to find the slope of the regression line to determine whether there is a trend. If the slope is zero then there is no trend. If the slope is positive or negative then a trend exists.A line drawn through our data permits us to calculate the slope and create an equation for the line. The slope of our regression line is 79. 218; meaning $79 million in revenue will change for each one quarter time period. Basically, revenue will increase with each quarter time period. Our data will continue to follow the same trend. Essentially we used actual values of revenue from the past eight years to come up with a regression line to predict future values of quarter time periods.Forecasting: Forecasting using Naive Forecasting using Exponential Smoothing Forecasting using Classical Decomposition Evaluation: We can evaluate the different errors of each method by using Bias (mean of errors), MAD (mean absolute deviation), MAPLE (mean absolute percentage error), MUSE (mean square error) and SE (standard error) to determine which forecasting method is the best one. Bias can determine whether we have over or under forecasted the outcomes of our Y variables for each method. If there is a positive bias then are under forecasting (meaning we predicted too low of a future revenue).If there is a negative bias then we are over forecasting (meaning we predicted too high of a future revenue). Bias in a regression method is always zero because half of the errors are positive and the other half are negative logically equaling them out to zero. In the Naive method, our bias is 80. 73 meaning we forecasted too low of a future revenue. In the Exponential Smoothing method, our bias is 473 meaning we forecasted too low of a future revenue. Naturally our bias for regression came out to be zero. MAD gives us the true degree of error in within each method. Walt disney Time Series Forecasting Introduction: The Walt Disney Company is known to be the worlds most admired entertainment company. It has recently decided to open up a new Paxar themed park in California. In order to do so, the company will need to assure their bank that It Is capable of paying back loans In the future as well as reassuring owners and Investors that they will not lose any money In the future.In order for Walt Disney to carry on with their plan, they need to be able to show their banks, owners and investors a model to predict future values based on historical values. How lucky for them that a group of highly trained time series forecasters are available for a top-dollar price! The group of analysts will decide on a few methods to enter in their data and then determine which technique works best with the corresponding data. They will base their decision by determining which method has the least amount of error as well as the most dependability.With a company this large and a lot at stake, it is crucial for the results to be as efficient as possible so that the proper decisions can be made to follow. The ingenious analysts will use historical data from the past eight years (31 raters) to determine the revenue of the thirty-second quarter. The forecasting will help banks determine whether It is a good Idea to support Walt Disney with a loan. In Dalton, forecasting for the thirty-second quarter will give Important Information can prepare and make plans.Data: The company's historical data involving revenue was collected from the past eight years, a total of thirty-one quarters, from the years 2005 to 2012. Our dependent variable (the variable being predicted) is revenue and our independent variable (used to assess the value of the dependent variable) is time. Revenue was measured in millions and time was measured in quarter periods. Thirty-one observations were included in the dataset in order to receive effective forecasting results.Our source of data was collected from the Walt Disney quarterly earnings report, which is accessible through the following link: http://telecommunications. Com/investors/ financial-information/earnings. Preliminary Analysis When observing the scatter plot above, we look for whether our data is stationary, meaning that it has no trend or seasonality, whether the data shows a consistent rend, or whether the data shows both a trend and seasonality. Using Disney's historical data from the past eight years we determined that there is a slight upward trend from looking at the scatter plots.When forecasting for a positive or negative trend with no seasonal patterns, the Regression method is the technique that works best. In our data set, the variable being predicted is revenue (dependent variable) and time (independent variable) is used to estimate the value of revenue. Plotting these variables allows for us to find the slope of the regression line to determine whether there is a trend. If the slope is zero then there is no trend. If the slope is positive or negative then a trend exists.A line drawn through our data permits us to calculate the slope and create an equation for the line. The slope of our regression line is 79. 218; meaning $79 million in revenue will change for each one quarter time period. Basically, revenue will increase with each quarter time period. Our data will continue to follow the same trend. Essentially we used actual values of revenue from the past eight years to come up with a regression line to predict future values of quarter time periods.Forecasting: Forecasting using Naive Forecasting using Exponential Smoothing Forecasting using Classical Decomposition Evaluation: We can evaluate the different errors of each method by using Bias (mean of errors), MAD (mean absolute deviation), MAPLE (mean absolute percentage error), MUSE (mean square error) and SE (standard error) to determine which forecasting method is the best one. Bias can determine whether we have over or under forecasted the outcomes of our Y variables for each method. If there is a positive bias then are under forecasting (meaning we predicted too low of a future revenue).If there is a negative bias then we are over forecasting (meaning we predicted too high of a future revenue). Bias in a regression method is always zero because half of the errors are positive and the other half are negative logically equaling them out to zero. In the Naive method, our bias is 80. 73 meaning we forecasted too low of a future revenue. In the Exponential Smoothing method, our bias is 473 meaning we forecasted too low of a future revenue. Naturally our bias for regression came out to be zero. MAD gives us the true degree of error in within each method. Walt Disney The Magic of Walt Disney Jenna Weinstein February 18, 2011 US History 10H Mr. Diamond Period 3 Jenna Weinstein 2/18/11 U. S. History 10H Mr. Diamond Period 3 The Magic of Walt Disney Walt Disney is considered an icon of American pop culture and has made many contributions to the American entertainment industry. A self-made-man from the Midwest, he became an inspiration to all American children and adults. Hailing from the heart of America, he was very patriotic and contributed a great deal to our country in times of need. What was most likeable about Walt Disney was that he was relatable; he came to embody the American values of courage, determination, wholesomeness, innocence, imagination, and self-confidence. Although Walt Disney was influenced by the setting in which he grew up, he shaped the American pop culture and everyday life of virtually the entire twentieth century, and he supported our country in times of need; his legacy continues today. Walt Disney was born on December 5, 1901 in Chicago, Illinois, but his family moved soon after his birth. Although Walt Disney shaped most of twentieth century pop culture, he himself was influenced by his small midwestern hometown: Marceline, Missouri. Walt Disney only lived there for a few years as a child, but it still had a major impact on his life and career. It was a traditional, Midwestern town which made Disney just an average guy, relatable to any other typical American. This ordinary town lacked magical and fantastical features, which could have contributed to his craving for magic and fantasy later in life. He grew up around animals on a farm; so many of his early animations consisted of animals and rural themes. He used a lot of ââ¬Å"outhouseâ⬠and farm humor in his cartoons such as outhouse gags, goosing gags, bedpans, Johnny-pots, thinly disguised farts, and cow udders. Even though Disney grew up in a traditional American small-town, his childhood occurred during the onset of the decline of small-town America. Disney loved small-town America so much that he wanted to preserve and live by its values, such as self-determination and hard work, because they were fleeting so fast. Disney brought these values to everything he did in life and tried to encourage them in others. Walt Disneyââ¬â¢s first claim to fame was the animated character, Mickey Mouse. Disney created Mickey Mouse in 1928, and from the very moment Mickey hit the public eye he appealed to all Americans. Mickeyââ¬â¢s story of ââ¬Å"rags to richesâ⬠touched the hearts of many Americans and gave them inspiration to follow their dreams. He was memorable and loveable in that he was the stereotypical hero, coming out victorious in many difficult situations. His courage, strength, will, ingenuity, and faith in himself allowed ordinary Americans to relate to him, and brought hope to them in troubling times. Mickey played many different roles, so many different people could relate to him. Mickey was know all over the world, ââ¬â Michael Maus in Germany, Michel Souris in France, Miki Kuchi in Japan, Mikkel Mus in Denmark, and Miguel Ratunocito in Spain- and eventually became one of the most well known symbols in the entire world. Mickey Mouse helped bring the world a little closer together, and brought joy and courage to people in times of need. The Great Depression was one of the bleakest periods in American history, but it became a bit more enjoyable with a little help from Walt Disneyââ¬â¢s Mickey Mouse Club. The original purpose of this childrenââ¬â¢s club was to attract more young moviegoers with discounted ticket prices, and its first theater-based club meeting was on January 11, 1930 at the Fox Dome Theater in Ocean Park, California. It gave kids something fun to do during the depression. ââ¬Å"By 1932, there were already over a million boys and girls belonging to the Mickey Mouse clubs all over America. â⬠Local businesses benefitted from the club too: bakeries, ice cream shops, drug stores, and banks all donated prizes for the kids. The free goodies won the kidsââ¬â¢ hearts, and the local businesses gained a loyal customer base. The Mickey Mouse Club made kids feel like they were a part of something; at the start of every meeting the club members would recite an oath, and each club member received an ID card with the oath printed on it upon joining the club. Like the Boy Scouts, the Mickey Mouse Club taught kids how to be good and useful citizens, truthful, honorable, to follow their dreams, respect their elders, and take care of the aged, helpless, and smaller children. The Mickey Mouse club instilled values in the children of the depression, which were then carried through the rest of the century and helped make good citizens out of generations of children. Walt Disneyââ¬â¢s empire grew from a small ââ¬Å"studioâ⬠over a garage to a world famous corporation. Walt Disney Studios was built in 1939 in Burbank California, specifically for the animation process. As Disney Studios became more popular, they began selling products featuring Mickey Mouse, Donald Duck, and other familiar Disney cartoon characters. All of America was covered with Mickey Mouse wallpaper, dishware, cookie jars, ashtrays, salt and peppershakers, watches, clothes, wallets, pocketbooks, lunchboxes, and other household items. Mickey Mouse infiltrated every home and became a part of everyday life. Disney merchandise helped stimulate Americaââ¬â¢s economy during the Great Depression; people may have been short on cash, but they always had enough for Disney merchandise. Disney sold approximately twenty million dollars worth of merchandise from mid-1933 to mid-1934. Disney even saved several companies from going bankrupt during the depression. Ingerscroll-Waterbury got the license to sell Mickey Mouse watches, and Lionel Corporation got the license to sell Mickey and Minnie themed electric train toys. These companies were saved from bankruptcy because people could not resist buying anything Mickey Mouse-themed. In the 1950ââ¬â¢s the Mousecap was the primary symbol of Mickey Mouse pop culture. Children were proud to wear them and say that they were official members of the club. That decade Mickey ââ¬Å"appeared on five thousand different items, which had contributed a quarter of a billion dollars to the gross national product. Mickey Mouse became an authoritative figure in the merchandise world. Whatever companies Mickey Mouse endorsed, such as General Food, Standard Oil, National Biscuit Company, and National Dairy Products, consumers would always buy their products. Numerous of companies fought to get Mickey Mouse as their spokesperson. Liquor, cigarette, and pharmaceutical companies vied for Mickeyââ¬â¢s support, but Disney would not sponsor anything that went against Mickeyââ¬â¢s wholesome image. Mickey Mouse had a huge influence on the merchandise industry of the twentieth century, and in doing so Disney Studios extended its power to the economic and everyday part of American life. During World War II Walt Disney expanded his studios to play a role in American politics. After the attack on Pearl Harbor the U. S. government commissioned Disney Studios to create military training videos and propaganda films. Since Mickey Mouse was so popular the government thought they could make military training a little more enjoyable by employing Mickey Mouse and other Disney characters for the movies. Disney Studios became the first and only Hollywood studio the army took over, when 500 US army troops were stationed there. They stored repaired equipment in the soundstage and held ammunition in the sheds. President Franklin Roosevelt used Mickey Mouse as an international symbol of peace to improve the U. S. ââ¬â¢s Good Neighbor Policy; Walt Disney led a Goodwill Tour in South America in 1941 where a vast amount of kids who did not even speak English were eager to meet the creator of Mickey Mouse. Disney was also commissioned by the United States Treasury Department to create a film that would encourage people to pay their taxes. Mickey Mouse appeared as an Uncle Sam type figure and was the symbol of American patriotism during World War II. Mickey was the star of many U. S. nd Allied war posters and propaganda. He appeared on at least 35 home-front insignia designs created by Disney Studios, and he was the mascot for the Red Cross during the war. Disney and Mickey Mouse were such a big part of American culture and the war effort that ââ¬Å"the password for the Allies who stormed the beach at Normandy to crush the German army was ââ¬ËMickey Mouse. ââ¬â¢Ã¢â¬ Even people on t he Axis Powers looked to Mickey for inspiration during the war. Walt Disneyââ¬â¢s help in the war effort further incorporated Disney into the pop culture and everyday life of Americans. One of Walt Disneyââ¬â¢s greatest contributions to American pop culture was the amusement park, Disneyland, in Anaheim, California. With Disneyland Walt Disney changed the whole idea of an amusement park. It was not simply a park; it was a whole world; a full imaginative experience. Building Disneyland allowed Walt Disney to live out his imagination, and visiting Disneyland allowed every person to live out his or her wildest dreams. Disneyland appealed to everybody. The parkââ¬â¢s traditional turn-of-the-century American main street- Mainstreet USA- made everyone feel at home. Disney filled the park with iconic American images along with images that he had created such as Cinderella, Snow White, the Three Little Pigs, and Mickey and Minnie Mouse. Disneyland exemplified how much Walt Disney had influenced the imaginations of Americans by creating a certain psychological experience in the park; it was not too loud, crowded, or chaotic like other parks, and everything was soft, harmonious, and unthreatening. The park was also appealing in its cleanliness, the efficiency of the lines, the weather, and even the sound of the park. Disneyland manipulated people into being happy by bringing out the child in everyone, but people were fine with the fact that they were being manipulated because it was executed so well. Disneyland also provided a lesson in American heritage; it taught Americans to remember their roots and traditional post-war values before they go on to fulfill their dreams. Disneyland was also a reflection of Walt Disney himself. Walt Disney put every single one of his living fibers into his park. He micromanaged everything and obsessed over every little detail until it was perfect. His commitment to the quality of the park was one thing that made it so successful; he continuously improved the park, came up with new ideas, new angles, and new additions to make Disneyland more attractive. He felt like this park was another chance to create his fantasy world and make everything exactly how he wanted it. Disneyland portrayed Disneyââ¬â¢s sense of wish fulfillment, and life experiences and journey with the use of the different worlds of Disneyland. The images and different lands created in Disneyland could also be applied to the history and growth of America. Frontierland displayed traditional turn-of-the-century images and transported the guests back in time. Fantasyland allowed Americans to live out their wildest dreams and imagination. Adventureland depicted Americaââ¬â¢s desire for excitement and new experiences. Tomorrowland illustrated the promise of coming technological advances and Americaââ¬â¢s desire for progress. Disneyland was more than just an amusement park: it affected the lives of generations of people. Walt Disney had such a great effect on people because he embodied the idea of a true American. He represented the typical self-made, family man that people could look to and think if he can make it big, then so can I. Disney was simple, clean, moral, and innocent, and these qualities were infused into his animations and transmitted to people. His old-fashion values such as hard work, perseverance, generosity, and integrity emanated from everything he did and people were just drawn to him. These qualities and values gave people what they needed in troubling times: hope and the ability to believe in themselves. Disneyââ¬â¢s personality made him a beloved figure in millions of middle-class households, and he affected the lives of many Americans. Walt Disney died on December 16, 1966, but his legacy continued long after he was gone. In Disneyââ¬â¢s mind his greatest legacy would be his work with the Chouinard Art Institute in Los Angeles, California. Mrs. Nelbert Chouinard created the Chouinard Art Institute in 1921 with the belief that an art school was needed on the west coast of the United States. Disney had been interested in the Chouinard Institute since the 1930ââ¬â¢s and when Mrs. Chouinard fell ill could not take care of it anymore he took over the institute. Disney knew how difficult it was to get admitted to art school and become successful, so he wanted to help out aspiring artists as much as he could. He financed the school, expanded it, and eventually combined it with the Los Angeles Conservatory of Music and renamed it the California Institute of the Arts. Walt even said that CalArts would be what he is remembered for. Walt Disneyââ¬â¢s legacies continue to have an ongoing impact. Disneyââ¬â¢s brother, Roy, once said about Walt Disney, ââ¬Å"There is no way to replace Walt Disney. He was an extraordinary man. Perhaps there will never be another like him. â⬠He distracted people from the strife of the Great Depression, helped our country during World War II, and provided support afterwards. He taught children how to be responsible citizens, while still allowing them to have fun and follow their dreams. He reinforced traditional American values into the minds of Americans. He helped connect the cultures of the world through the use of an iconic cartoon image, while making American culture the most dominant. He recreated the idea of an amusement park and encouraged wish fulfillment. Most importantly he demonstrated how one could turn dreams into reality. Walt Disney inspired the live of millions of children and adults all over the world, and he is considered one of the most influential people of the twentieth century. Works Cited ââ¬Å"Art: Profound Mouse. â⬠Time, 15 May 1933 http://www. time. com/time/magazine/article/0,9171,745525-2,00. html (2 November 2010). Gabler, Neal. Walt Disney The Triumph of the American Imagination. New York: Random House, Inc. , 2006. Heide, Robert, and John Gilman. Mickey Mouse The Evolution, The Legend, The Phenomenon!. New York: Disney Enterprises, Inc. 2001. Press, Petra. A Cultural History of the United States Through the Decades The 1930s. San Diego: Lucent Books, Inc. , 1999. Schickel, Richard. The Disney Version The Life, Times, Art, and Commerce of Walt Disney. New York: Simon and Schuster, 1968. Watts, Steven. The Magic Kingdom Walt Disney and the American Way of Life. Boston: Houghton Mifflin Company, 1997. ââ¬â ââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬â [ 1 ]. Ibid. , 6. [ 2 ]. Robert Heide and John Gilman. Mickey Mouse The Evolution, The Legend, The Phenomenon. (New York: Disney Enterprises Inc. , 2001). 6. [ 3 ]. Ibid. , 9. [ 4 ]. Art: Profound Mouse,â⬠Time (1933). http://www. time/magazine/article/0,9171,745525-2,000. html (accessed November 2, 2010). [ 5 ]. Heide. 22. [ 6 ]. Petra Press. A Cultural History of the United States Through the Decades The 1930ââ¬â¢s. (San Diego: Lucent Books, 1999). 94. [ 7 ]. Heide. 22. [ 8 ]. ââ¬Å"Art: Profound Mouseâ⬠[ 9 ]. Heide. 86. [ 10 ]. Watts. 148. [ 11 ]. Ibid. , 148. [ 12 ]. Heide. 101. [ 13 ]. Ibid. , 103. [ 14 ]. Heide. 101. [ 15 ]. Ibid. , 103. [ 16 ]. Ibid. , 71. [ 17 ]. Watts. 228. [ 18 ]. Heide. 72. [ 19 ]. Watts. 231. [ 20 ]. Heide. 73. [ 21 ]. Ibid. , 77. [ 22 ]. Ibid. , 81. [ 23 ]. Ibid. , 76. [ 24 ]. Neal Gabler. Walt Disney The Triumph of the American Imagination. (New York: Random House Inc. , 2006). 632. [ 25 ]. Ibid. , 496. [ 26 ]. Ibid. , 497. [ 27 ]. Gabler. 498. [ 28 ]. Ibid. , 535. [ 29 ]. Ibid. , 499. [ 30 ]. Ibid. , 496. [ 31 ]. Watts. 390. [ 32 ]. Gabler. 492. [ 33 ]. Ibid. , 499. [ 34 ]. Watts. 393. [ 35 ]. Ibid. , 146. [ 36 ]. Richard Shickel. The Disney Version The Life, Times, Art, and Commerce of alt Disney. (New York: Simon and Schuster, 1968). 72. [ 37 ]. Watts. 146. [ 38 ]. Ibid. , 358. [ 39 ]. Gabler. 591-592. [ 40 ]. Ibid. , 631. [ 41 ]. Ibid. , 632.
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